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Crewmates: task-focused
Crewmates can move, complete tasks, report bodies, call emergency meetings (limited per match), and vote. Cannot eliminate other players. Win by tasks or by voting out all Impostors.
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Crewmate task lists
Each Crewmate has 3-8 tasks (settings-dependent). Visual tasks (Wiring, Asteroids, Garbage) prove innocence when others witness them. Common tasks are shared; specific tasks vary per Crewmate.
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Impostors: deception and elimination
Impostors can kill (cooldown-gated), use Vents for fast movement, sabotage (lights, oxygen, doors, reactor), and pretend to do fake tasks. Cannot complete real tasks.
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Impostor kill cooldown
After each kill, the Impostor has a cooldown (15-60 seconds, settings-dependent). Pacing kills carefully prevents detection.
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Vents (Impostor mobility)
Impostors can enter and exit vents for fast cross-map travel. Vent connections are limited per map; learn vent networks to plan kill routes.
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Impostor sabotage menu
Lights (darkens vision), Oxygen depletion, Doors locked, Reactor meltdown. Sabotages either kill the team if untouched or distract Crewmates from tasks.
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Impostor count (host setting)
1-3 Impostors per game depending on host settings. 1 Impostor in small games; 2-3 in 10+ player lobbies. Balance for game length.