| Endurance | The next hit does not down you; it leaves you injured with Deep Wound instead | 10 seconds basekit on unhook, 15 from a completed Resolve bar, Off the Record | Killers: wait it out or go elsewhere. It is the usual reason a "free" hit wastes 20 seconds of your time. |
| Deep Wound | A 20-second bleed-out timer that downs you if it expires, paused while you run or mend | Endurance hits, chain-injury powers, several add-ons | Mend behind cover. Self-mend is 12 seconds, an ally mends you in 8, and you finish injured either way. |
| Exposed | Any basic attack downs you from healthy | Ramp-up powers, one-shot perks, specific add-ons | Check the status bar before you greed a pallet. Exposed turns every safe loop into an unsafe one. |
| Broken | You cannot be healed at all for the duration | Several Killer powers, some Survivor perks taken by choice | Play the entire window as though injured, because you are, and stay away from ranged threats. |
| Haste | Flat movement speed increase, shown as a percentage | 10 percent basekit on unhook, Bloodlust, Sprint Burst at 50 percent for 3 seconds | The version you use most is not a perk: the on-hit sprint at 165 percent for 1.8 seconds. |
| Hindered | Movement speed reduction | Many Killer powers, traps and add-ons | Never start a long transition while Hindered. Take the nearer tile even if it is the weaker one. |
| Oblivious | You cannot hear the terror radius at all | Specific Killer perks and add-ons | Watch the HUD. While Oblivious, treat every machine as though the Killer is already 20 metres away. |
| Mangled | Healing speed cut by 20 percent, so a health state takes 25 percent longer | Particular powers and the classic slowdown perk family | It only touches the injured-to-healthy heal, never a pick-up from dying, and it stacks badly with map pressure. Skipping the heal entirely is often the cheaper answer. |
| Haemorrhage | Partial heal progress drains at 7 percent per second, and you leave heavier blood trails | Slowdown add-ons and perks | Finish a heal or do not start one. Fourteen seconds after you break off, a half-finished heal is worth nothing. |
| Blindness | Auras are hidden from you | Hex effects and add-ons | Your information perks go dark, which is exactly when solo players must read the HUD icons instead. |
| Incapacitated | You cannot repair, heal, cleanse, sabotage or unhook | Certain powers and trap effects | Reposition rather than stand still. Incapacitated seconds are the cheapest seconds to spend travelling. |