- D-Wolf (Motorized Exoskeleton)
- Vyron (Air Shell Launcher)
- Tempest (combat roll)
- Bring
- Push priority and crowd-control gadgets.
- Take
- First contact wins and breach plays.
Assault opens fights; the rest of the squad trades the kills.
TiMi’s free-to-play three-mode shooter: Warfare, Operations, Black Hawk Down.
Welcome to the Cosmo strategy hub for Delta Force. TiMi Studio Group’s free-to-play tactical shooter combines three different gameplay experiences in one package: Warfare (Battlefield-style 64-player combined arms), Operations (extraction shooter with persistent loot), and Black Hawk Down (a 16-mission co-op campaign reimagining the 2001 film and the classic Delta Force series). Operators slot into four classes — Assault, Engineer, Support, Recon — with unique abilities that shape both modes. Everything below is vanilla, mechanics-only knowledge — the three modes, the four classes, operators by class, Warfare submodes, Operations tactics, loadout strategy, vehicle combat, movement, the Black Hawk Down campaign, audio and settings, and the pro tips that turn drop-in queues into consistent extractions.
Three different games, one launcher.
Assault, Engineer, Support, Recon — every operator slots into one.
Assault opens fights; the rest of the squad trades the kills.
Engineers are critical in Warfare; situational in Operations. Match the operator to the mode.
Support is the most-undervalued role in Delta Force. Reliable Support players make every team better.
Recon has the highest skill ceiling. A bad Recon contributes nothing; a great Recon shapes the round.
Twelve-plus operators across the four classes.
| Operator | Class | Specialty |
|---|---|---|
| D-Wolf | Assault | Motorized Exoskeleton (speed surge on knockdowns), Triple Blaster sticky grenades |
| Vyron | Assault | Air Shell Launcher knockdown, Dynamic Propulsion repositioning, E-Bomb sticky bomb |
| Tempest | Assault | Combat roll mobility, Drill Charge that paralyzes through cover, Emergency Evasion Device |
| Shepherd | Engineer | Sonic Drone suppression, Sonic Trap deployment, passive explosion resistance |
| Uluru | Engineer | Loitering Munition guided missile, Quickset Cover barriers, Composite Incendiary |
| Gizmo | Engineer | Crawler nest spiders, smoke mine, hunting spider ultimate |
| Sineva | Engineer | Grapple gun for enemy displacement, deployable shield, defensive setups |
| Stinger | Support | Therapeutic Pistol heals self and allies, Smokescreen for safe rescues, Quick Rescue trait |
| Toxik | Support | Hive-Tech Smoke Grenade with healing cloud, ally rescue specialist |
| Luna | Recon | Recon Arrow for area intel, Volt Arrow for damage-over-time, Hunter’s Mark trait |
| Raptor | Recon | EMP grenades, Wing Cam ping/EMP drone, passive enemy footprint reveals |
| Nox | Recon | Silent Assault stealth, Whirlwind Disc tracking explosive, Tactical Flashbang |
Battlefield-style modes with Delta Force flavor.
The extraction half of the game.
Match the kit to the raid you are willing to lose.
Warfare’s combined-arms identity.
Tactical pacing rewards positioning.
A reimagining of the 2001 film and the classic Delta Force series.
Hardware matters; settings matter more.
Compound habits across the seasonal cycle.