| Assault Rifles | Standard 5.56 and 7.62 platforms | Mid-range workhorses. Versatile across most engagements. |
| SMGs | Short-barrel high-fire-rate weapons | Close-range engagement; sliding/peek-heavy playstyle. |
| Sniper Rifles | Bolt-action and semi-auto snipers | Long-range one-shot weapons. Position-dependent. |
| Shotguns | Pump and semi-auto shotguns | Close-range one-shot weapons. Devastating in CQB. |
| LMGs | Light machine guns | Suppressing fire and defensive holding. |
| Pistols (secondary slot) | Standard sidearms | Backup or quick-draw alternatives. Some Lancers favor pistol play. |
| Weapon attachments | Sights, magazines, suppressors, grips | Modify stats; Shard Cards may further modify weapons mid-match. |