Open-World ARPG · Strategy · Cosmo Cheats

Genshin Impact

HoYoverse’s open-world flagship. Five years deep, six nations explored, hundreds of millions playing.

Welcome to the Cosmo strategy hub for Genshin Impact. HoYoverse’s open-world action RPG launched September 28, 2020 and reached its fifth anniversary in 2025; Version 5.x and the Natlan region are the current narrative arc as of mid-2026. Six of seven nations are now explorable (Snezhnaya, the seventh, is the upcoming finale region). Elemental combat, action-RPG depth, and gacha character-building are the three pillars of Genshin’s longevity. Everything below is vanilla, mechanics-only knowledge: the combat loop, the seven Elements, Elemental Reactions, the six nations, notable characters, weapons and artifacts, endgame content, the wishes and pity system, Resin and dailies, free-to-play strategy, and the pro tips that compound across the long arc of the game.

Diagram: one section of this page and the entries it listsA bracket diagram. A bar across the top carries the section heading "The Seven Elements". A line drops from it and branches to five boxes stacked down the page: "Anemo", "Geo", "Electro", "Dendro" and "Hydro".02The Seven ElementsAnemoGeoElectroDendroHydro
Figure 1. Section 02 of this page is "The Seven Elements". These are the first five of the seven entries it lists.

01 · The Combat Loop

Open world action; party of four; elemental reactions.

  • Party of four characters Build teams of four from a roster of 100+ playable characters. Players switch between party members in real time; combat happens with only one active character at a time.
  • Real-time action combat Normal Attack chains, Elemental Skills (cooldown-based), Elemental Bursts (energy-based ultimates), Dodge/Sprint. The mechanical depth comes from team rotation rather than per-character complexity.
  • Elemental application is the core Each character has an Element. Skills and Bursts apply that Element to enemies and surfaces; reactions between two Elements produce damage multipliers and crowd-control effects.
  • Switching elements triggers reactions Apply Hydro, switch to Pyro, and trigger Vaporize for amplified damage. Most viable Genshin team comps revolve around chains of reactions.
  • Open-world exploration The world map is the largest in any gacha game. Most progression rewards come from exploration: chests, oculi, world quests, hidden achievements. Plan exploration routes per region.
  • Adventure Rank gates progression AR determines World Level (enemy difficulty + drop quality). World Level scales from 0 (AR 0-19) to 9 (AR 60+). Daily commissions are the main AR progression after story.
  • Story is the central content Each new region’s Archon Quest is a 8-15 hour cinematic experience. HoYoverse invests heavily in narrative; the story is the reason most players stay.

02 · The Seven Elements

Each character is locked to one Element.

ElementVisualCombat Identity
Anemo (Wind)GreenCrowd control, elemental absorption (Swirl), enemy grouping. Anemo characters carry teams by setting up reactions for others.
Geo (Earth)YellowConstruct/shield-based; Crystallize creates shields. Geo characters scale with DEF or off-field damage; situational meta picks.
Electro (Lightning)PurpleHigh aggregate damage through reactions (Overload, Electro-Charged, Hyperbloom, Aggravate). One of the most-played elements.
Dendro (Plant)Green-yellowReleased in Sumeru (3.0). Pairs with Hydro (Bloom), Electro (Hyperbloom/Quicken), Pyro (Burning). The most reaction-rich Element.
Hydro (Water)BlueVaporize partner (with Pyro), Bloom partner (with Dendro). Critical for amplified damage compositions.
Pyro (Fire)RedVaporize, Melt, Overload, Burning. The flagship damage-amplifier element; strongest single-target burst options.
Cryo (Ice)Light blueFreeze partner (with Hydro), Melt partner (with Pyro), Superconduct partner (with Electro). Strong crowd control + reactions.

03 · Elemental Reactions

The combinations that decide team-comp viability.

  • Vaporize (Hydro + Pyro) Damage amplified by 1.5x or 2x depending on which element triggers. The strongest amplifying reaction; backbone of many top compositions.
  • Melt (Cryo + Pyro) Damage amplified by 1.5x or 2x. Less common than Vaporize but devastating with Pyro triggering on Cryo-frozen enemies.
  • Overloaded (Pyro + Electro) AoE explosion damage. Useful for clearing groups; can knock enemies away (disrupting some team plans).
  • Electro-Charged (Hydro + Electro) Periodic damage between Hydro and Electro affected enemies. Strong AoE pressure.
  • Frozen (Hydro + Cryo) Freezes enemies in place. Crowd control + reaction setup for Shatter or Melt.
  • Bloom and Hyperbloom (Hydro + Dendro) Bloom creates Dendro Cores; Electro detonates them for Hyperbloom; Pyro detonates them for Burgeon. Reaction-of-reactions meta added in Sumeru.
  • Quicken / Aggravate / Spread (Dendro + Electro / Dendro + Hydro) Catalyzed reactions that amplify subsequent Electro or Dendro damage. Foundational to Sumeru-era team comps.

04 · The Six Nations of Teyvat

Each nation has its own culture, element identity, and Archon.

  • Mondstadt (Anemo) The starting region. German-inspired; ruled by the Anemo Archon Venti. Characters: Venti, Jean, Klee, Albedo, Diluc, Mona, Kazuha (visitor).
  • Liyue (Geo) Chinese-inspired commerce nation. Geo Archon Zhongli. Characters: Zhongli, Ganyu, Hu Tao, Xiao, Yelan, Yun Jin, Yanfei, Shenhe.
  • Inazuma (Electro) Japanese-inspired island nation. Electro Archon Raiden Shogun. Characters: Raiden, Yae Miko, Yoimiya, Itto, Ayato, Ayaka, Kokomi, Sara.
  • Sumeru (Dendro) Middle-Eastern/Indian-inspired desert + forest nation. Dendro Archon Nahida. Characters: Nahida, Tighnari, Cyno, Alhaitham, Nilou, Dehya, Kaveh.
  • Fontaine (Hydro) French-inspired underwater + steampunk nation. Hydro Archon Furina. Characters: Furina, Neuvillette, Navia, Wriothesley, Clorinde, Sigewinne.
  • Natlan (Pyro) Pre-Columbian American-inspired tribal nation. Pyro Archon Mavuika. Characters: Mavuika, Mualani, Kinich, Citlali, Xilonen, Chasca, Ororon, Iansan.
  • Snezhnaya (Cryo, upcoming) Russian-inspired snowy nation; the final region. Home of the Fatui and the Cryo Archon Tsaritsa. Confirmed for future Genshin expansion.

05 · Notable 5-Star Characters by Element

A handful of the most relevant 5-stars per element.

  • Anemo flagship picks Kazuha (Swirl support, top-tier), Venti (group-control), Xianyun (plunge DPS support), Jean (heal + Anemo).
  • Hydro flagship picks Furina (top-tier sub-DPS support), Neuvillette (premier DPS), Nilou (Bloom enabler), Kokomi (heal + Hydro app), Yelan (DPS + utility).
  • Pyro flagship picks Hu Tao (premier Pyro DPS), Mavuika (Pyro Archon), Bennett (essential support), Xiangling (sub-DPS), Arlecchino (DPS).
  • Cryo flagship picks Ganyu (long-range DPS), Ayaka (Freeze-team carry), Wriothesley (Cryo DPS), Shenhe (Cryo support), Eula (physical DPS).
  • Electro flagship picks Raiden Shogun (national support), Yae Miko (sub-DPS), Clorinde (DPS), Cyno (Quicken DPS), Fischl (universal support).
  • Dendro flagship picks Nahida (premier Dendro app), Alhaitham (DPS), Tighnari (long-range DPS), Baizhu (heal + Dendro), Kinich (Natlan Dendro DPS).
  • Geo flagship picks Zhongli (best universal shield), Itto (premier Geo DPS), Albedo (off-field DPS), Navia (DPS + Geo Crystallize), Chiori (Geo DPS).

06 · Weapons & Artifacts

Two equipment systems; both deep and resource-intensive.

  • Five weapon types Sword, Claymore, Polearm, Bow, Catalyst. Each character is locked to one weapon type. Switching weapons (within the same type) is the easiest team-power upgrade.
  • 4-star and 5-star weapons 5-star weapons (Signature) have the strongest passives and stats. 4-star alternatives perform within 80-90 percent of 5-star signatures for most characters; F2P-friendly.
  • Refinement (1-5) Stack duplicate weapons to Refine up to R5. 4-star weapons reach R5 via Battle Pass and Starglitter shop; 5-star weapons rarely R5 for F2P players.
  • Artifact: 5-piece sets Each character equips 5 Artifact pieces (Flower, Plume, Sands, Goblet, Circlet). Wearing 2 or 4 pieces of the same set unlocks set bonuses.
  • Stats: Main + 4 substats Each piece rolls a Main Stat (slot-locked options) and 4 random Substats. Substats can roll on enhancement (every 4 levels). Substat optimization is the deep grind.
  • Domain farming Artifacts come from Domains (each Domain drops 2 specific sets). Choose the Domain that matches your team’s build needs.
  • Strongbox crafting Convert unwanted Artifacts at the Strongbox for a chance to craft a piece from your chosen set. Useful for resin-efficient farming.

07 · Endgame Content

Spiral Abyss has been the flagship since 1.0; Imaginarium Theater added in 5.0.

  • Spiral Abyss The classic endgame. 12 floors, each with 3 chambers, each cleared with two teams. Resets every 2 weeks; clear floor 12 for 600 Primogems per cycle.
  • Imaginarium Theater (5.0+) Newer endgame mode. Use 18-character roster (or rented characters) across multiple stages; reduced restriction on Element diversity. Easier than Abyss for diverse rosters.
  • World bosses Each region has multiple Weekly Bosses and Field Bosses. Weekly bosses drop ascension materials; Field bosses drop talent materials.
  • Trounce Domains Weekly boss fights for talent-leveling materials. 3 free clears per week; respect the week cycle.
  • Geo Theater Mechanicus (limited events) Tower Defense and other event modes appear in limited windows. Rewards Primogems and event-exclusive items.
  • Genius Invokation TCG In-game collectible card game (added 3.3). Separate progression with its own characters and decks. Substantial side content.
  • Hangout events (story content) Side stories for specific characters. Earn Primogems and deepen character lore. Permanent content; no time pressure.

08 · Wishes & Pity System

Soft pity at 75; hard pity at 90; 50/50 system.

  • Pity counter per banner type Character Event Wish pity (90 hard) is separate from Weapon Event Wish (80 hard) and Standard Wish (90 hard). Don’t mix counts between banners.
  • Soft pity at ~75 5-star rate ramps from ~0.6 percent to ~32 percent between pulls 75 and 90. Most 5-stars drop in this window.
  • 50/50 system on Character Banner First 5-star you pull on a character banner is 50/50: limited featured character or standard pool. Lose the 50/50? Next 5-star is guaranteed featured.
  • Guarantee carries between banners Lose 50/50 on this banner? Next banner’s first 5-star is guaranteed limited. Pity also carries over.
  • Weapon Banner: 75/25 Weapon Banner has Epitomized Path. Pick a target weapon; lose first 75/25 once; second pull guaranteed. Different from character banner mechanics.
  • Standard Wish (Wanderlust) Permanent banner with fixed 5-star pool. F2P players get a free 5-star Selector from Wanderlust at each anniversary; choose carefully.
  • Acquaint vs Intertwined Fates Acquaint Fates: Standard Wish only. Intertwined Fates: Character + Weapon banners. Don’t spend Intertwined Fates on Standard Wish; they’re more valuable.

09 · Resin & Daily Routine

Resin is the resource gate; 200 max regenerates 1 per 8 minutes.

  • Original Resin: 200 max Genshin’s stamina system. Regenerates 1 per 8 minutes (180/day natural). Spend on Domains, World Bosses, Ley Lines.
  • Fragile Resin Stored Resin items that grant 60 Resin instantly. Earned from quests, achievements, exploration. Save for double-drop event weekends.
  • Daily Commissions: 4 per day 4 quests around your current region. Completing all 4 gives 60 Primogems + bonus materials. The 10-minute daily routine.
  • Mondstadt mailbox Check mail for event banner gifts, login bonuses, and HoYoLAB rewards. Most rewards expire in 30 days; check at least weekly.
  • Realm Bounty Serenitea Pot (housing) earns Realm Currency passively. Trade for furnishings, gems, or characters. Set up once; collect weekly.
  • Parametric Transformer Weekly artifact converter. Throw unwanted items in; get random useful materials out. 7-day cooldown; use every week.
  • Battle Pass progression Daily and weekly Battle Pass missions. Free track gives Primogems + materials; paid track adds 4-star weapon selector.

10 · Free-to-Play Strategy

Genshin is grind-heavy but generous over time.

  • Save for must-have units F2P players accumulate roughly 90-120 wishes per 6-week patch. Identify must-have characters (Bennett, Xiangling, Furina, Kazuha) and prioritize them.
  • 4-star characters are not weak Bennett, Xiangling, Sucrose, Fischl, Beidou, Xingqiu, Yaoyao, Faruzan, and many others are top-tier in optimal teams. Constellation duplicates make them stronger.
  • Welkin Moon: $5/month The highest-value purchase for any player. 90 Primogems daily for 30 days = 2700 Primogems = ~17 wishes per cycle.
  • Spiral Abyss 36-star reset Full clear (36 stars) = 600 Primogems per cycle. F2P clears require team optimization but are reachable with 4-star teams.
  • Don’t pull on weapon banners early Weapon banner is the lowest-value pull for F2P. Save for character banners; let 4-star weapons and Battle Pass weapons fill the gear gap.
  • Exploration nets massive Primogems Each region’s full exploration = 800-1200 Primogems. Don’t skip exploration; it’s the biggest free Primogem reservoir in the game.
  • Hangout Events for character XP Hangout events for specific characters give Primogems on completion. Bonus rewards for relationship choices; useful for lore.

11 · Pro Tips

Compound habits across the long arc of the game.

  • One team deep, then expand New players should build one team to Level 80 with full Talents before splitting resources. Spread thin equals weak everywhere.
  • Bennett is universal Bennett’s Burst is the strongest support buff in the game. Build him to Constellation 6 if you pull him; he carries every Pyro team.
  • Watch theorycrafters KQM (Keqing Mains) Theorycrafting Library, Zy0x, Mtashed, Tenha. Two hours per week of meta content saves dozens of hours of misallocation.
  • Map exploration is worth time Each oculus statue, chest, world quest, and shrine gives Primogems. The exploration grind is the F2P player’s biggest reservoir.
  • Save for guaranteed pulls When you have 90 wishes saved, you’re guaranteed a 5-star. Don’t pull below 80 pity on a banner you’re committed to; the math favors patience.
  • Use the inventory wisely Crystalline materials, mora, and ascension items pile up. Audit inventory monthly; convert unwanted Artifacts at the Strongbox.
  • Take breaks Genshin is a marathon. The story takes years to unfold; pace yourself. Returning players are welcomed back with login bonuses every patch.