Battle Royale · Strategy · Cosmo Cheats

Off The Grid

Gunzilla Games’ free-to-play 150-player third-person battle royale. Cyberpunk dystopia from Neill Blomkamp and Richard K. Morgan.

Welcome to the Cosmo strategy hub for Off The Grid. Gunzilla Games (German-headquartered studio) entered Early Access on October 8, 2024 across PlayStation 5, Windows, and Xbox Series X/S. The cyberpunk dystopian battle royale features writing from Neill Blomkamp (District 9, Elysium) and Richard K. Morgan (Altered Carbon novelist), built on Unreal Engine 5, and supports up to 150 players per match in PvE or PvP. Third-person perspective; faction-based storylines; cybernetic prosthetics and futuristic military equipment define the aesthetic. Currently in Early Access with active development; full release date not yet announced. Everything below is vanilla, mechanics-only knowledge.

Diagram: one section of this page and the entries it listsA bracket diagram. A bar across the top carries the section heading "Game Modes". A line drops from it and branches to five boxes stacked down the page: "Battle royale", "Mission contracts", "Squad modes", "Faction missions" and "Special events".06Game ModesBattle royaleMission contractsSquad modesFaction missionsSpecial events
Figure 1. Section 06 of this page is "Game Modes". These are the first five of the seven entries it lists.

01 · The Combat Loop

150-player third-person battle royale with cyberpunk depth.

  • 150-player matches Each match supports up to 150 players. Significantly larger than typical battle royale formats (60-100 players); creates dense engagement zones.
  • Third-person perspective Camera positioned over the shoulder. Different aim mechanics than first-person; less twitch-aim, more positional play.
  • PvE and PvP within matches Each match has both PvE objectives (NPCs, missions, environmental enemies) and PvP combat. Hybrid format with both threats.
  • Cyberpunk dystopian setting Near-future cyberpunk world. Cybernetic prosthetics, futuristic military gear, corporate dystopia narrative.
  • Faction-based gameplay Choose a faction for each match. Faction alignment affects mission availability, NPC interactions, and lore.
  • Mission-driven match structure Unlike pure last-player-standing battle royales, OtG includes contract missions. Complete contracts during matches for rewards.
  • Unreal Engine 5 Modern UE5 visuals. High-fidelity environments, lighting, character models. Demanding on hardware but visually impressive.

02 · The Narrative World

Neill Blomkamp + Richard K. Morgan written.

  • Neill Blomkamp (writer/creative) Director of District 9, Elysium, Chappie. Brings sci-fi dystopian cinema sensibility to the world-building.
  • Richard K. Morgan (writer) Author of Altered Carbon, A Land Fit for Heroes. Cyberpunk fiction expertise translates to OtG’s narrative depth.
  • Cyberpunk dystopia setting Near-future world dominated by corporations. Cybernetic enhancements common; class warfare; corporate-controlled identity.
  • Corporate factions Multiple corporate factions vie for control. Each faction has unique storylines, gear, and mission types.
  • Underground resistance Non-corporate factions and underground groups. Anti-establishment narratives; alternative storylines.
  • Character lore Persistent player characters with backstory. Customize cybernetic enhancements; develop character through gameplay choices.
  • Multi-faction narrative arcs Players experience the world from multiple faction perspectives. Replay value from changing faction allegiance.

03 · Platforms & Access

F2P on PS5, PC, Xbox Series X/S.

  • PlayStation 5 Available on PS5. Console performance and controller integration optimized.
  • Windows (PC) PC version on Steam and Epic Games Store. Mouse-and-keyboard or controller; full visual settings.
  • Xbox Series X/S Xbox Series X/S versions. Cross-generation; current-gen exclusive.
  • Free-to-play F2P model. No upfront cost; cosmetic monetization. Accessible barrier-free.
  • Early Access status In Early Access since October 8, 2024. Ongoing development; features and balance subject to change.
  • Funding (30M+ raised) Gunzilla Games secured $30M+ funding in 2024 (per Wikipedia citation). Well-funded development.
  • No full release date Specific full-release date not yet announced. Early Access continues with regular updates.

04 · Combat Mechanics

Third-person tactical combat.

  • Aim-down-sights (ADS) ADS for precision shooting. Third-person hip-fire is less accurate but reveals more of the environment.
  • Cover system Use cover for protection. Wall-stick to corners; peek to shoot; reset to cover.
  • Cybernetic abilities Cybernetic enhancements grant tactical abilities. Various enhancement types; cooldown-gated.
  • Melee combat Close-range melee weapons. Knives, swords, futuristic edged weapons. Quiet eliminations possible.
  • Weapon swapping Carry multiple weapons. Switch based on engagement range; primary/secondary slot system.
  • Reload mechanics Manual reloads; magazine cycling matters. Don’t reload in open exposure; manage ammo carefully.
  • Damage feedback Hit indicators show damage source direction. Use to reposition or counter-engage.

05 · Weapons

Futuristic military arsenal.

Weapon ClassExamplesStyle
Assault RiflesCyberpunk-styled ARsMid-range workhorses. Versatile across most engagements.
SMGsHigh-fire-rate close-range weaponsEffective indoors and in CQB.
Sniper RiflesLong-range precision weaponsSlow fire rate; one-shot potential.
ShotgunsClose-range area weaponsDevastating CQB; useless at range.
Energy WeaponsPlasma/energy projectile weaponsSci-fi unique mechanics; reload differs from standard weapons.
Pistols (sidearms)Standard cyberpunk sidearmsBackup or quick-draw alternatives.
Melee WeaponsKnives, blades, cybernetic appendagesQuiet eliminations; close-range only.
Cybernetic EnhancementsActive enhancement abilitiesCooldown-based tactical abilities; cybernetic-derived powers.
ThrowablesGrenades, EMPs, smokeTactical-use; situational utility.

06 · Game Modes

Multiple modes within the 150-player format.

  • Battle royale (PvP) Standard battle royale format. Last player or team standing wins. Shrinking play area drives engagement.
  • Mission contracts (PvE within match) Complete in-match missions and contracts. Specific objectives within the larger match for additional rewards.
  • Squad modes Team-based variants. Squads of 2-4 players cooperate within the 150-player environment.
  • Faction missions Specific faction-aligned missions. Earn faction reputation; unlock faction-specific gear.
  • Special events Periodic limited-time events. Unique rule sets; event-exclusive cosmetics.
  • Crossplay Cross-platform play between PS5, PC, and Xbox Series X/S. Same servers; same matchmaking pool.
  • Early Access mode availability Modes during Early Access may differ from full release. Check current available modes per patch.

07 · Factions

Corporate and underground.

  • Corporate factions Major corporate factions vie for control. Each has unique storylines, gear access, and tactical doctrines.
  • Resistance and underground groups Anti-corporate factions. Alternative narrative paths; different gear and mission types.
  • Faction reputation system Each faction has a reputation track. Complete missions for reputation; higher tiers unlock better gear and storylines.
  • Faction-locked cosmetics Each faction offers unique cosmetic options. Display faction allegiance through appearance.
  • Faction-based weapons Specific weapons faction-locked. Different corps emphasize different combat doctrines.
  • Faction storyline integration Faction choice affects narrative arcs. Replay value from different faction perspectives.
  • Multi-faction play Players can engage with multiple factions. Choose one for primary alignment; engage with others for additional content.

08 · Progression & Customization

Cosmetic and gameplay-impact progression.

  • Character customization Customize character appearance, cybernetics, and gear. Display through faction-aligned visuals.
  • Cybernetic enhancement progression Unlock cybernetic abilities through gameplay. Different enhancement types; specialize for build identity.
  • Weapon unlocks Earn weapons through gameplay or faction reputation. F2P-accessible; some weapons faction-gated.
  • Cosmetic-only monetization F2P with cosmetic monetization. Cosmetic-only impact; no pay-to-win.
  • Battle Pass cycles Seasonal Battle Pass progression. Free track with basics; premium track for cosmetics and bonuses.
  • Optional NFT integration Some optional NFT items. Developers say NFT elements are optional; Valve’s policy prohibits NFT on Steam, so PC distribution outside Steam.
  • Faction-specific rewards Faction reputation grants exclusive items. Long-term progression layer.

09 · Early Access Status

Active development; expect changes.

  • Released October 8, 2024 (Early Access) Early Access launched across all three platforms simultaneously. Active development since.
  • Regular updates Gunzilla ships content updates. Specific frequency varies; check official channels for current update cadence.
  • Balance changes Weapon balance, ability balance, mode balance adjusted across patches. Adapt to changes; check patch notes.
  • No full release date yet Specific full release timeline not announced. Early Access can continue for months to years.
  • Feature additions New features, modes, weapons added over Early Access. Track development to know what’s new.
  • Bug fixes ongoing Early Access games typically have bugs. Report issues; benefit from fixes in subsequent patches.
  • Player count fluctuation Early Access player counts fluctuate. Major updates spike player numbers; quiet periods between updates see counts drop.

10 · Audio & Settings

UE5; tune for performance and clarity.

  • Headphones for combat audio Footsteps, distant gunshots, vehicle audio. Stereo headphones reveal threat direction.
  • Master volume around 50–60 percent OtG peaks loud during combat. Lower master volume preserves headroom for ambient cues.
  • Field of view 90 Standard for third-person shooters. Adjustable; some players prefer 95-100 for awareness.
  • Mouse sensitivity tuning Mid-range for hybrid action/shooter. Lower than competitive arena shooters.
  • Performance tuning (UE5) UE5 is GPU-demanding. Reduce shadows, post-processing, and Lumen settings for higher framerate; DLSS supported.
  • HUD customization Adjust HUD elements: health, ammo, mini-map, abilities. Reduce clutter for clean visuals.
  • Verify after every patch Gunzilla ships Early Access patches frequently. Five minutes of menu review per patch prevents surprises.

11 · Pro Tips

Compound habits across the long OtG arc.

  • Use cover in third-person Third-person perspective rewards cover. Stick to walls; peek to shoot; reset. Don’t engage in open exposure.
  • Cybernetics matter Specialize in 1-2 cybernetic enhancement types. Generalist builds underperform; commit to ability identity.
  • Engage missions during matches Pure PvP combat ignores PvE rewards. Complete missions for additional XP, gear, and faction reputation.
  • Watch faction reputation Each faction unlocks unique gear at reputation tiers. Long-term play rewards focusing on one faction.
  • Use voice comms in squads Coordinated 4-player squads outperform random matchmaking. Find regular squad partners; coordinate via voice.
  • Watch streamer guides Streamers post mode strategies and faction recommendations. Early Access games evolve fast; track community content.
  • Embrace Early Access changes Balance changes happen frequently. Stay flexible; don’t commit to single strategies; adapt to patch evolution.