Dean "peppy" Herbert’s free-to-play open-source rhythm phenomenon. Four modes; community beatmaps; pp ranking.
Welcome to the Cosmo strategy hub for osu!. Dean "peppy" Herbert created osu! in 2007 inspired by Osu! Tatakae! Ouendan for the Nintendo DS, and it has grown into one of the most-played free-to-play rhythm games in history. Four game modes branch from the original: osu! (standard circles and sliders), osu!taiko (drum-style rhythm), osu!catch (catch-the-fruit), and osu!mania (vertical scrolling key columns). The community creates the beatmaps; tens of thousands of player-made charts span every musical genre. Performance points (pp) drive the global ranking system, mods modify gameplay for skill expression and pp bonuses, and the modern osu!lazer client is gradually replacing the legacy osu!stable client. Everything below is vanilla, mechanics-only knowledge.
Figure 1. Section 02 of this page is "The Four Game Modes". These are the four entries it lists.
01 · The Rhythm Loop
Hit circles in time with music; chain combos; chase pp.
Hit objects in time with musicosu! gameplay centers on hitting visual objects in time with audio beats. Each beatmap is a community-created chart of objects synchronized to a song.
Accuracy is everythingHits are graded on timing precision: 300 (perfect), 100 (good), 50 (okay), miss. Higher accuracy yields higher score and pp.
Combo chainsConsecutive hits build a combo. Breaking combo by missing or hitting a 50 resets the combo counter. Full combos (FC) are the perfection target.
Beatmaps span every genrePlayer-created beatmaps cover anime soundtracks, EDM, classical, video game music, K-pop, J-pop, every imaginable genre. Hundreds of thousands of community charts.
Free-to-play, no microtransactionsosu! is fully free-to-play. Optional supporter benefits ($4/month) provide profile customization but no gameplay advantages.
Open-source codebaseosu!lazer (the new client) is open-source on GitHub. Community contributions accepted; transparent development.
Massive global communityTens of millions of registered players across the lifetime of the game. Active competitive scene; tournament play; Twitch streaming culture.
02 · The Four Game Modes
Each tests different rhythm skills.
osu! (standard)Click circles and follow sliders
Click circles in time with the beat
Hold and follow sliders with your cursor
Spin spinners to maintain rotation
Bring
Hand-eye coordination and precise mouse / tablet aim.
Take
The original mode and most-played. Tests rhythm + cursor precision simultaneously.
The flagship mode. Most pro players play standard; the largest pp pool; the deepest competitive scene.
osu!taikoDrum-style rhythm
Red notes (don) and blue notes (kat)
Hit notes as they cross the timing line
No cursor aim required
Bring
Rhythm focus and reflexive key-pressing.
Take
Pure rhythm with no aim component. Tests speed and precision on a 4-key layout.
Inspired by the Taiko no Tatsujin series. Strong tournament scene; specialized skill set.
osu!catchCatch falling fruit
Move the catcher left and right
Catch fruits before they fall off-screen
Avoid bananas in special spinner sections
Bring
Lateral movement timing and predictive positioning.
Take
A unique reaction mode. Tests prediction and movement precision rather than tap timing.
The most-niche of the four modes. Smaller community but dedicated; tournament play exists.
osu!maniaVertical scrolling key columns
4K, 7K, or other key configurations
Notes scroll down vertical columns
Press matching key when notes reach the bottom
Bring
Multi-finger keyboard coordination.
Take
Stepmania / Beatmania-style. Tests independent finger coordination and pattern reading.
Strong community; appeals to players from other vertical-scrolling rhythm games.
03 · Beatmaps & Difficulty
Community-created charts; star-rated difficulty.
Star rating (difficulty)Beatmaps rated 1–9+ stars. 1-2 star (Easy), 2-3 (Normal), 3-4 (Hard), 4-5 (Insane), 5-6 (Expert), 6+ (Expert+, "Extra"). Higher stars require faster reactions and precision.
Difficulty curve recommendationNew players start at 1-2 stars. Progress to 3-4 stars over months; 5+ stars is intermediate-advanced; 7+ stars is expert territory.
Beatmap browserIn-game beatmap browser searches by song, mapper, difficulty, mode, and rating. Download community beatmaps directly.
Ranked vs Loved vs UnrankedRanked beatmaps award pp and global ranking. Loved beatmaps are community-favored but don’t award pp. Unranked are work-in-progress or experimental.
Beatmap mappersCommunity members create beatmaps. Famous mappers (Sotarks, Monstrata, pishifat, mfd, others) have signature styles. Follow favorites for new charts.
Beatmap collections and Featured Artistsosu! has Featured Artists program with original music permitted. Curated map packs and tournament pools.
Practice modePractice individual beatmap sections without affecting rank or pp. Master tough segments before full attempts.
04 · Mods
Modify gameplay for skill expression and pp bonuses.
Difficulty Reduction (no pp)Easy (EZ): reduces difficulty for newcomers. No Fail (NF): no pp; can’t fail beatmap. Half Time (HT): slows song to 75% speed. These mods grant no pp; useful for practice.
Difficulty Increase (pp bonuses)Hidden (HD): fades approach circles. Hard Rock (HR): increases circle size accuracy and approach rate. Double Time (DT): increases song speed to 150%. Nightcore (NC): DT plus pitch shift.
Flashlight (FL)Limits vision to a small bubble around cursor. Major difficulty increase; significant pp bonus when combined with HD.
SpunOut (SO)Auto-completes spinners. Lower pp multiplier; useful for players struggling with spinner aim.
Perfect (PF) and Sudden Death (SD)PF: fails on accuracy below 100%. SD: fails on first miss. Pressure modes for perfectionists.
Relax (RX) and Autopilot (AP)RX: auto-clicks. AP: auto-aims. Both grant no pp; cheats for fun-runs only (no competitive impact).
Combination strategiesStacking mods increases pp bonus multiplicatively. HD+HR+DT (HDHRDT) is the meta competitive combo for skill expression.
05 · Performance Points & Ranking
pp drives global ranking.
Performance points (pp)pp is the primary ranking currency. Each beatmap play awards pp based on difficulty, mods, accuracy, and combo. Higher pp = higher global rank.
Top 100 plays countYour top 100 highest-pp plays contribute to total pp. Weighted decay (top play counts 100%; 100th play counts ~3%). Stack top plays for ranking climb.
Weighting decayEach rank position multiplies remaining plays. Aim for higher pp plays to push lower plays out of your top 100; constant improvement is rewarded.
Global rankingPlayers ranked globally per mode. Top 100 / Top 1000 / Top 10000 are visible tier markers. Top 10 players have legendary status.
Country rankingSeparate country rankings. Top players per country compete for national supremacy. Some countries (Poland, South Korea, USA) have famously competitive top tiers.
pp farming vs skill playSome maps award disproportionate pp ("pp farm maps"). Top players sometimes farm specific maps to push rank quickly. Others prefer purely skill-based pp through varied play.
Score Rank vs pp RankScore Rank counts total score across all plays (rewards quantity). pp Rank rewards highest-difficulty performance. Both visible on profile.
06 · osu!lazer vs osu!stable
The modern rewrite vs the legacy client.
osu!stable (legacy)The original Windows-only client. Most competitive players still use stable. Mature, stable, well-known performance characteristics.
osu!lazer (modern rewrite)Cross-platform open-source rewrite. Available on Windows, macOS, Linux, iOS, Android. Modern engine and architecture.
Feature parity transitioningosu!lazer has been gradually achieving feature parity with stable. Most features now match; some niche features still being implemented.
Pp rank parityBoth clients submit to the same global rank. Plays on either client count equivalently.
Mobile play (lazer only)osu!lazer brings osu! to iOS and Android. Touchscreen play; specialized control schemes. Not viable for competitive top-tier play but accessible.
Modding and skinsBoth clients support skin customization. Skins change visual elements (circle textures, hit sounds, interface). Hundreds of community skins available.
Recommended for new playersNew players should start with osu!lazer for cross-platform support and active development. Move to stable only if specific features (specific skins, tournament tools) demand it.
07 · Input Devices
Mouse, tablet, keyboard, or touchscreen.
Mouse-only (M+M)Mouse for aim; click with mouse buttons. Simplest setup; works for newcomers. Most pros switched away from mouse-only.
Mouse + Keyboard (M+K)Aim with mouse; click with keyboard keys (Z and X typical). Faster than M+M; common setup for early-to-intermediate players.
Tablet + Keyboard (T+K)Aim with graphics tablet (Wacom or similar); click with keyboard. Top competitive standard. Tablet provides precision and consistency; pros almost universally use tablets.
Touchscreen (mobile)osu!lazer on iOS / Android supports touchscreen. Specialized control; finger placement matters; not viable for top-tier competitive play.
Controller (limited)osu!lazer supports controller for osu!taiko and osu!mania. Standard mode less natural with controller; not competitive.
Tablet sizingSmaller active areas (A6) preferred for competitive play. Larger areas (A4) more comfortable but less precise. Top players typically map small areas of large tablets.
Setup customizationIn-game options let you adjust tablet area, mouse sensitivity, keybinds. Find a setup that works; consistency over micro-optimization.
08 · Practice & Improvement
The path to higher pp.
Vary your map selectionPracticing the same maps repeatedly limits improvement. Play diverse difficulty patterns: streams, jumps, technical, alternating rhythms.
Focus on weaknessesIdentify your weakest pattern type (streams, aim, alternating, etc.). Spend practice time on weak areas rather than playing comfortable maps.
Use DT (Double Time) for aim trainingFaster maps train aim and reading speed. Many top players use DT extensively for skill development.
Use HR (Hard Rock) for accuracy trainingSmaller circles and faster approach rate train accuracy. Combine with HD for pp bonus.
Watch top player replaysosu! replays show exactly how top players approach each map. Study cursor paths, key timing, and rhythm interpretation.
Quality over quantityFocused practice beats marathon play. One hour of deliberate practice on weaknesses outperforms three hours of comfort-zone play.
Take breaksRhythm games cause finger and wrist fatigue. Rest between sessions; stretch; protect long-term health.
09 · Community & Tournaments
Massive active competitive scene.
Official tournamentsosu! World Cup (OWC) per mode. Country-based teams compete annually. The flagship official tournament.
Community-organized tournamentsThousands of community tournaments per year. Skill-bracket tournaments allow players of all levels to compete. Discord communities organize.
4-digit, 5-digit, 6-digit bracketsSkill brackets named by rank ranges. Top 10000 (5-digit) tournaments; Top 100000 (6-digit) tournaments. Accessible competition for non-pros.
Twitch streaming cultureTop players stream on Twitch. Notable streamers: mrekk, WhiteCat, Vaxei, Cookiezi (retired), many others. Watch for technique and entertainment.
Mappool cultureTournaments use curated mappool. Specific maps with specific mods. Practice the mappool for tournament participation.
Discord communitiesActive Discords per country, per skill bracket, per mode. Find practice partners; tournament organization; community support.
Map-making communityAspiring mappers can create and submit beatmaps. Map-making is its own art form within osu!; some mappers are as famous as top players.
10 · Audio & Settings
Tune for input latency and rhythm clarity.
Low audio latencyUse audio drivers with low latency (ASIO, WASAPI). Sub-10ms audio latency is target. High latency makes precise timing impossible.
Headphones recommendedUse headphones rather than speakers. Audio precision matters for rhythm timing; speakers introduce environmental delay.
Offset calibrationosu! includes an offset calibration tool. Calibrate global offset for your audio setup; per-map offsets fine-tune individual charts.
Mouse polling rate (1000 Hz)Set mouse to 1000 Hz polling rate for input precision. Default 125 Hz introduces jitter.
Tablet driver tuningUse latest tablet drivers. OpenTabletDriver (community alternative) often outperforms vendor drivers in latency.
Disable Windows pointer enhancementsWindows mouse acceleration interferes with osu! precision. Disable "Enhance pointer precision" in Windows settings.
Monitor refresh rate144 Hz+ monitor preferred for smooth visuals. 60 Hz works but introduces visual jitter at high cursor speeds.
11 · Pro Tips
Compound habits across the long osu! arc.
Set realistic improvement targetsRank improvement is slow above 100k. Focus on personal best beats and pp gains rather than absolute rank position.
Identify your map style preferencesStreams, jumps, technical, alternating, doubles. Each pattern type tests different skills; you’ll prefer some over others.
Use DT for skill developmentDouble Time forces faster reading and reaction. Even practicing maps you know well with DT improves overall skill.
Watch top player replays for your mapsCompare your replay to top players’ replays on the same maps. Cursor path differences reveal optimization opportunities.
Join a Discord communitySolo improvement plateaus. Join your country’s or skill bracket’s Discord; play with friends; participate in tournaments.
Take breaks for healthWrist, shoulder, and finger health matter long-term. Stretch regularly; rest sessions; treat osu! like an athletic activity.
Have funosu! is best when enjoyed. Don’t grind miserably for rank; play the maps and modes you love; the rank follows passion.