| Dive Tank | D.Va, Winston, Doomfist | Mobile tanks that dive backlines to disrupt supports. High-risk, high-reward; rewards coordinated team dives. |
| Brawl Tank | Reinhardt, Roadhog, Junker Queen, Ramattra | Sustained close-range fighters. Strong on close-quarters maps; vulnerable to long-range pressure. |
| Poke Tank | Sigma, Orisa, Hazard | Mid-to-long-range tanks with shields or projectiles. Strong on open maps; weaker in tight choke points. |
| Hitscan DPS | Cassidy, Soldier:76, Ashe, Sojourn, Widowmaker | Direct-aim damage. Strong against fliers and dive heroes; rewards aim consistency. |
| Projectile DPS | Pharah, Junkrat, Hanzo, Genji | Arcing or fixed-speed projectiles. Lead targets, attack open lanes, area-deny chokes. |
| Flanker DPS | Tracer, Genji, Sombra, Reaper, Echo | Off-angle assassins. Pressure supports and isolated targets; require strong positioning. |
| Main Healer Support | Ana, Mercy, Baptiste, Kiriko | Primary healing throughput. The team’s longevity baseline; high-priority targets for the enemy. |
| Off-healer Support | Lucio, Brigitte, Zenyatta, Moira | Mixed healing and damage or utility. Mobile or aggressive; pair with a main healer for the optimal Support comp. |