| kill | Ends your character immediately. Faster than the menu when you are stuck in terrain, trapped in a build, or want to respawn on a specific bag. |
| respawn_sleepingbag <id> | Respawns you at a named bag with no map click. Worth binding when you run a chain of bags around a monument. |
| combatlog | Prints your recent combat events with damage, distance and weapon. This is the built-in record of what actually happened in a fight. |
| find <text> | Lists every console variable containing that text. This is how you discover the rest of this table without a guide. |
| bind <key> <command> | Creates a keybind. bind q forward;sprint gives you an auto-run key, which your hand will thank you for. |
| fps.limit <n> | Caps framerate. Setting it near your refresh rate steadies frame times and keeps the card from screaming during long farm sessions. |
| gc.buffer 2048 | Raises the garbage collection buffer. The standard fix for the periodic hitch that creeps in over a long session. |
| gc.collect | Forces a collection pass right now. Use it after a monument route, never in the middle of one. |
| perf 5 | Cycles the performance overlay up to the detailed view with frame time, memory and network figures. |
| graphics.fov 90 | Sets field of view. 90 is the vanilla ceiling, and it is worth taking for peripheral awareness indoors. |
| grass.displacement false | Turns off grass bending around players. You lose a real visual tell and gain frames on weaker hardware, so decide which you need more. |
| client.connect IP:PORT | Direct connect by address and port, skipping the server list entirely. |