| Melee Weapons | Knives, axes, baseball bats, machetes | Improvised early-game; loud-free; close-range only. |
| Handguns | Glock 17, M9, Desert Eagle | Sidearms; quick-draw; lower stopping power than rifles. |
| Submachine Guns | MP5, MAC-10, Uzi | High fire rate; close-range; common find. |
| Assault Rifles | M16, AK-47, FAL | Mid-range workhorses; standard combat weapon. |
| Sniper Rifles | Mosin-Nagant, M40A6, M82 | Long-range one-shot weapons; rare drops. |
| Shotguns | Mossberg 500, Saiga-12 | Close-range one-shot weapons; devastating CQB. |
| Bows | Compound bow, crossbow | Silent ranged weapons; ammo retrievable; stealth hunting/combat. |
| Throwables | Frag grenades, smoke, flashbangs | Tactical-use; rare drops; situational utility. |
| Weapon attachments | Sights, suppressors, magazines, grips | Modify weapon performance; significantly affect stats. |