Pirate Adventure · Strategy · Cosmo Hub

Sea of Thieves

Rare’s shared-world pirate game. Eight years in, deeper than ever.

Welcome to the Cosmo strategy hub for Sea of Thieves. Rare’s shared-world pirate sandbox launched in March 2018 and celebrated its eighth anniversary in 2026. Currently in Season 19 (Act 3 in May 2026), the game has evolved into a layered system of Trading Companies, Factions, voyages, Tall Tales, World Events, and the Hourglass of Fate PvP queue. Cross-play across PC, Xbox, and PlayStation 5; cooperative or competitive depending on your mood and ship. Everything below is vanilla, mechanics-only knowledge — the shared-world loop, ship types, Trading Companies and Factions, voyages and Tall Tales, PvP through the Hourglass of Fate, World Events, ship combat, treasure economy, personal combat, audio and settings, and pro tips.

01 · The Shared-World Loop

Open seas, real players, your own pirate story.

  • Adventure mode is the main game Open shared world with other players. Sail anywhere, do anything, build pirate reputation across the Trading Companies. The default experience.
  • Safer Seas (private PvE) Solo or crew-only servers with no other player ships. Reduced gold and reputation rewards, no progression past certain caps; a learning environment without PvP risk.
  • Cross-play across platforms PC, Xbox, and PlayStation 5 share servers. Console-only opt-in available for players who prefer not to face PC inputs.
  • Quarterly seasons in 2026 Rare moved to a quarterly season cadence with multi-act structures. Currently Season 19, Act 3 (May 2026). Each season ships a Hundred Renown progression track.
  • Adventures and Tall Tales Adventures: monthly limited-time story events. Tall Tales: permanent story content with multi-stage quests. Both add narrative beyond the trading-company loop.
  • No level-gated progression Day-one players have access to everything except cosmetic unlocks. The progression is reputation per Trading Company and seasonal Renown.
  • Microsoft / Rare published Rare developed; Microsoft published. The game has expanded continuously since 2018 with major free updates approximately monthly.

02 · Ship Types

Sloop, Brigantine, Galleon. Choose by crew size.

Sloop (1–2 players) Small, fast, agile
  • One mast
  • Two-cannon broadside (one per side)
  • Smallest hull, fewest cannons
Bring
Wind-direction awareness, individual versatility (one player wears every hat).
Take
Speed advantage on long voyages, maneuverability in fights, and lowest visibility on the open seas.

Sloops dominate PvP against larger ships by sailing tightly to the wind. Slower in tailwinds; faster upwind. The most-popular ship for solo play.

Brigantine (2–3 players) Medium, balanced
  • Two masts
  • Four-cannon broadside (two per side)
  • Mid-sized hull
Bring
Coordinated three-player teamwork and a willingness to specialize roles.
Take
Balanced speed and firepower; the most flexible ship for general adventures.

The Brigantine is the unsung hero of Sea of Thieves. Strong in PvP if the crew coordinates; less popular than Sloops and Galleons but mechanically the most balanced.

Galleon (3–4 players) Large, powerful, demanding
  • Three masts
  • Eight-cannon broadside (four per side)
  • Largest hull
Bring
Four-player crew coordination, dedicated role assignments, and patience with a slower ship.
Take
Highest firepower, largest cargo capacity, and the strongest naval presence in most fights.

Galleons need full crews to function. A solo Galleon is a moving target. With four coordinated players, the Galleon dominates ship-to-ship combat.

03 · Trading Companies & Factions

Five Trading Companies for voyages; two Factions for PvP.

AffiliationTypeActivity
Gold HoardersTrading CompanyTreasure-chest voyages. Dig up X marks on islands, sell to Gold Hoarders representatives at Outposts and Seaposts.
Order of SoulsTrading CompanySkeleton-bounty voyages. Hunt named skeleton captains, collect skulls, sell to Order of Souls representatives.
Merchant AllianceTrading CompanyAnimal and cargo voyages. Capture chickens/pigs/snakes, transport cargo crates, deliver to specified locations on time.
Athena’s FortuneTrading Company (Legendary)Pirate Legend voyages. Combined treasure, bounty, and cargo objectives across longer multi-stage adventures.
Reaper’s BonesTrading CompanyPvP-focused. Sell ANY treasure at Reaper’s Hideout for elevated rewards but with your ship marked on the map for all players to see.
Guardians of FortuneFaction (PvP)Pirate Lord’s side. Sink Servants of the Flame ships through the Hourglass of Fate to earn Allegiance.
Servants of the FlameFaction (PvP)Captain Flameheart’s side. Sink Guardians of Fortune ships through the Hourglass of Fate to earn Allegiance.
Sea DogsCosmetic-onlyPvP cosmetic reputation, primarily through Hourglass play. Tied to general PvP track rather than faction allegiance.

04 · Voyages, Tall Tales, Adventures

Three content types layered over the open world.

  • Voyages from Trading Companies Buy a voyage from a representative at an Outpost. Each voyage gives a series of objectives (maps, riddles, bounties). Complete to earn reputation and gold.
  • Tall Tales (permanent) Story-driven multi-stage quests. The original Tall Tales focus on lore; newer arcs add Monkey Island and Pirates of the Caribbean tie-ins. Solo or crew completable.
  • Adventures (monthly, time-limited) Story events lasting two weeks. Drive forward the seasonal narrative; offer unique cosmetics. Miss them and they are gone until rare returns.
  • World Events (open world) Skeleton Forts, Skeleton Fleets, Ashen Lords, Fort of the Damned, Megalodons, Krakens. Visible to all players on the map; race or fight to claim the loot.
  • Quest of the Damned (Reaper’s) PvP-tinted voyages from the Reaper’s Bones. Treasures with combat opportunities; sell at Reaper’s Hideout for elevated rewards and a visible map marker.
  • Seasonal Deeds Each season offers a list of objectives that contribute to seasonal Renown. Complete Deeds for cosmetic and gold rewards.
  • Mix and match A typical adventure stacks two or three voyages plus opportunistic World Events. Versatility beats single-focus voyage running.

05 · The Hourglass of Fate & Faction Battles

Opt-in PvP with skill-based matchmaking.

  • Hourglass of Fate On the Captain’s Table of any ship since Season 8. Activate to queue for PvP against another crew aligned to the opposing faction.
  • Faction Battles in Season 19 Season 19 refreshed Faction Battles with Battle Bounds (shrinking arena pulling crews together over time) and Faction Crates (loadout supplies on engagement start).
  • Allegiance progression Win or lose, sinking and being sunk earns Allegiance with your chosen faction. High Allegiance unlocks faction-exclusive cosmetics.
  • Pirate Lord at Allegiance 100 Reaching Allegiance 100 with Guardians of Fortune unlocks Pirate Legend areas (Athena’s Fortune tavern). Reapers can enter the Reaper’s Lair at rank 75.
  • Ship-to-ship combat focus Hourglass matches start with both crews on their ships at sea. Sink the enemy ship to win; treasure on board affects rewards.
  • Fight Nights events Periodic events offer double Allegiance for Faction Battles. Time your Hourglass sessions for events to maximize seasonal progression.
  • Solo Sloop Hourglass coming Season 19 adds a Sloop-specific Hourglass queue. Solo and duo crews queue separately from larger ships; more even matchmaking.

06 · World Events

Visible to all servers; first crew to clear claims the loot.

  • Skeleton Forts Cloud-marked fortresses with waves of skeletons culminating in a boss. Open the vault for high-value loot; expect other crews to converge.
  • Skeleton Fleets Sea-based waves of skeleton ships. Sink all ships across multiple waves; loot drops in the water during the fight.
  • Ashen Lords Fire-themed bosses summoned via Ashen Tomes. Powerful melee threat; team coordination needed; rewards Ashen Lord remains.
  • Fort of the Damned Updated version of the original Fort of the Damned with multi-stage skeleton encounters. Rare spawn; competitive event for top-tier loot.
  • Megalodons Sea monster sharks that attack ships. Six known variants with different rewards. Sink with cannon fire; harvest meat for additional gold.
  • Kraken Multi-tentacle sea monster that attacks ships. Cut tentacles with cutlass; survive until it retreats. Rewards Kraken meat and treasures.
  • Sea Forts (Eternal Guard since Season 18) Smaller-scale forts taken over by Eternal Guard skeletons. Persistent on the map, faster to clear than the larger Skeleton Forts.

07 · Ship Combat

Cannons, sails, holes, water.

  • Cannons fire arcing shots Cannonballs follow ballistic arcs. Lead the target by distance and wind; practice in calm waters to internalize the arcs.
  • Cursed cannonballs Anchor balls, sail balls, helm balls, healing balls, and more. Each disables an enemy ship’s capability briefly; gold for stacking effects.
  • Holes flood the ship Cannon hits below the water line punch holes. Repair with wooden planks; bail water with buckets; ignore at your peril.
  • Sail damage slows movement Cannon hits to sails reduce speed and turning. Repair sails from below decks; prioritize during fights.
  • Boarding parties Players can board enemy ships via cannons (firing themselves), grappling hooks, or boarding ladders. Fight on the enemy deck; sabotage from inside.
  • Anchor and helm control Dropping the anchor stops movement instantly; raising it takes ~20 seconds. Helm controls steering; angle-of-attack matters in fights.
  • Sail trim by wind Sails turn to catch the wind. Fully into the wind: maximum speed. Across the wind: medium. Against the wind: slow. Trim mid-fight to maintain speed.

08 · Treasure & Selling Loot

Loot is currency; the trip back to port is the risk.

  • Sell at the matching company representative Treasure chests to Gold Hoarders; skulls to Order of Souls; cargo and animals to Merchant Alliance. Wrong representative pays less or nothing.
  • Reaper’s Bones takes anything Reaper’s Hideout (large central island with a giant flag) accepts any treasure for elevated rewards. The trade-off: your ship is visible on all maps while carrying Reaper-eligible loot.
  • Emissary flags multiply rewards Raise an Emissary flag for one Trading Company at the start of the session. All loot for that company sells at 2x-2.5x at max Emissary rank. Worth raising every session.
  • Higher emissary rank = bigger target Raising an Emissary flag also makes your ship visible to other Emissaries on the map. Reward and risk scale together.
  • Sell early on long runs A ship sunk before reaching an Outpost loses everything. Sell partial loads when the ship is full; do not stockpile everything for one trip.
  • Hideaway loot for safety Some players bury loot on remote islands using treasure maps. Effective on long sessions; risk is that other players may stumble onto the bury site.
  • Captained ships have ship-specific milestones Buy a Captained ship from the Pirate Lord. Captained ships track per-ship statistics, allow ship liveries, and have an onboard Captain’s Cabin.

09 · Personal Combat & Tools

Cutlass, flintlock, eye of reach, blunderbuss.

  • Four weapon slots, two carried Choose two of: Cutlass (melee), Flintlock Pistol (mid-range single shot), Eye of Reach (sniper rifle), Blunderbuss (shotgun). Switch loadout at any Outpost armory.
  • Cutlass is universal Cutlass deals melee damage and blocks. Block-and-counter is the basic dueling rhythm. Always carry one unless you are explicitly skipping melee.
  • Flintlock vs Blunderbuss Flintlock: mid-range, one shot, high damage. Blunderbuss: close range, one shot, very high damage. Pick based on engagement preferences.
  • Eye of Reach for distance Sniper rifle. Effective at distance; long reload. Pair with Blunderbuss for short + long range coverage.
  • Throwing items Throwing knives, blunderbombs, firebombs. Carried in the items wheel. Useful for breaking lines and disabling enemy crews.
  • Tools Bucket (bail water), Wooden Plank (repair holes), Shovel (dig treasure), Lantern (light dark spaces), Compass (navigation), Tankard (drink grog).
  • Ladders and grapples Cannons fire crew members onto enemy ships; ladders climb between deck levels. Tankards and food restore health; cabbages and pineapples are top-tier.

10 · Audio & Settings

Stereo audio carries directional information across distance.

  • Headphones, not speakers Sea of Thieves audio cues are central: distant ships, sea monsters, enemy boarders. A wired headset improves survival significantly.
  • Master volume around 50–60 percent The game peaks loud during ship combat and storms. Lower master volume preserves headroom for music and distant sounds.
  • Field of view 90–110 FOV is adjustable. Wider FOV reveals more peripheral vision on the deck; narrower feels more immersive. 100 is the common pro setting.
  • Voice chat for crew Voice chat with your crew is the default coordination tool. Adjust the Crew voice slider higher than ambient sound for clarity.
  • Friend Code Voice Chat Encounter Voice Chat (proximity-based) is toggleable. Some players enable for piracy roleplay; others disable to avoid abuse.
  • Disable motion blur Off in the video menu. Saves clarity during fast-moving ship combat.
  • Verify after seasonal patches Rare ships seasonal updates that occasionally reset preferences. Five minutes of menu review prevents one bad session.

11 · Pro Tips

Compound habits across the seasonal cycle.

  • Find a regular crew Crew chemistry is half the experience. Build a regular two-to-four player group; communicate over voice; learn each other’s strengths.
  • Start with Safer Seas if new Safer Seas lets new pirates learn ship mechanics without PvP risk. After a dozen hours, transition to Adventure mode for the full experience.
  • Raise Emissary flags every session Emissary rewards scale loot 2-2.5x at maximum rank. The five-minute investment pays back over the session.
  • Learn one Tall Tale at a time Each Tall Tale is a multi-stage adventure. Pick one; complete it; move to the next. Bouncing between Tall Tales without finishing wastes the narrative payoff.
  • Sell partial loads on long sessions A ship sunk near port loses an entire run. Sell half-loads frequently; do not stockpile everything for one trip.
  • Treat encounters as stories Sea of Thieves is at its best when treated as collaborative storytelling. Roleplay piracy; bargain with other crews; let losses become anecdotes.
  • Take the L on bad encounters Some encounters are unwinnable. Accept the sink; respawn; resume. The world reset is faster than most survival games.