MMO FPS · Strategy · Cosmo Cheats

STALCRAFT: X

EXBO / VK Play’s STALKER-inspired MMOFPS. Anomalies, artefacts, faction wars, and the cursed Zone.

Welcome to the Cosmo strategy hub for STALCRAFT: X. EXBO (a Russian developer) launched STALCRAFT in 2017 and rebranded to STALCRAFT: X in 2024 as an open-world MMOFPS heavily inspired by the STALKER game series. Set in the cursed Zone (a Chernobyl-inspired alternate reality), players join one of multiple factions and battle through anomalies, artefacts, and faction conflicts. Currently in active live service with regular content drops; most recent events include "Assault on the Reichstag" (May 6, 2026), Inside Out adjustments (April 15), Rubik returns (April 22), and the Order from the Mainland storyline. Battle Pass model with seasonal cycles; persistent character progression. Everything below is vanilla, mechanics-only knowledge.

Diagram: one section of this page and the entries it listsA bracket diagram. A bar across the top carries the section heading "Factions". A line drops from it and branches to five boxes stacked down the page: "Bandits", "Stalkers", "Duty", "Freedom" and "Mercenaries".02FactionsBanditsStalkersDutyFreedomMercenaries
Figure 1. Section 02 of this page is "Factions". These are the five entries it lists.

01 · The Combat Loop

MMO scale + tactical FPS + STALKER atmosphere.

  • Open-world MMOFPS Players share open-world hubs. Travel between zones; engage in PvE or PvP based on zone rules. MMO scale meets tactical shooter mechanics.
  • STALKER-inspired tone Heavily inspired by the STALKER game series. Anomalies, artefacts, mutants, factions, mystical zones. The aesthetic mirrors the source material faithfully.
  • Faction-based gameplay Multiple factions: Bandits, Stalkers (independent), Mercenaries, Duty, Freedom. Each has distinct ideology, gear access, and storylines.
  • Anomalies and artefacts Environmental hazards (anomalies) generate valuable artefacts. Approach carefully; bolts to probe; collect for crafting and trade.
  • Multiple combat zones PvE Operations (cooperative content), PvP zones (open-world combat), Session Battles (instanced PvP matches). Mix and match preferences.
  • Season Pass and Battle Pass Free-to-play with Battle Pass progression. Free tracks for basics; premium tracks for unique cosmetics and faction items.
  • Russian-language origins Originally developed by EXBO for Russian markets. English localization added; servers split by region. Some content originates in Russian community first.

02 · Factions

Choose your allegiance in the Zone.

Bandits Outlaw faction
  • Aggressive playstyle preferred
  • Less restrictive equipment access
  • Predator-style storylines
Bring
Aggressive playstyle and willingness to engage with darker storyline content.
Take
Quick gear access; less rigid faction rules.

Bandits are positioned as the anti-establishment faction. Appeals to players who prefer chaotic playstyles.

Stalkers (Independent) Neutral faction
  • Balanced playstyle
  • Access to wide range of gear
  • Independent of faction politics
Bring
Balanced mindset and willingness to engage with all faction storylines.
Take
Maximum flexibility; no faction-specific restrictions.

Stalkers are the neutral default. Many players start here; commit to a specific faction later as preferences emerge.

Duty Military-oriented faction
  • Disciplined combat doctrine
  • Anti-mutant focus
  • Military-style equipment access
Bring
Tactical mindset and willingness to coordinate as conventional forces.
Take
Strong combat tactics; military-tier equipment access.

Duty is the "good" military faction. Conventional combat doctrine; tactical coordination rewards.

Freedom Anti-establishment faction
  • Resistance to military structure
  • Anti-Duty alignment
  • Counter-cultural narrative
Bring
Independent mindset and willingness to engage with non-conformist storylines.
Take
Alternative combat doctrines; anti-establishment narrative paths.

Freedom is positioned as Duty’s ideological opposite. Players choose between Duty’s order and Freedom’s chaos.

Mercenaries For-profit mercenary forces
  • Cash-driven storylines
  • Multi-mission flexibility
  • Independent contract work
Bring
Profit-driven mindset and willingness to take varied contract work.
Take
Economic depth; mission variety; flexible faction loyalty.

Mercenaries appeal to players who prioritize gear and currency over faction politics.

03 · The Zone

The cursed open world.

  • Multiple zone regions The Zone is divided into multiple regions. Each has distinct biomes, enemies, anomalies, and faction strongholds. Travel between regions advances the storyline.
  • Anomalies Environmental hazards: electric fields, gravitational vortices, chemical pools, fire patches. Probe with bolts; navigate carefully; survive without death.
  • Artefacts (the loot economy) Anomalies generate Artefacts. Each artefact has unique properties: HP regeneration, damage reduction, environmental resistance, etc. Trade or use.
  • Mutants (PvE threats) Mutated creatures roam the Zone: Bloodsuckers, Boars, Pseudogiants, Controllers. Each requires specific tactics; some are nearly invulnerable to certain weapon types.
  • Day/night cycle The Zone has dynamic day/night. Night spawns harder mutants; reduces visibility; raises threat levels. Plan operations around lighting.
  • Weather effects Storms, fog, rain reduce visibility and may trigger anomaly events. Adapt gear and tactics to weather.
  • Base camps and faction strongholds Each faction has a stronghold. Spawn point, vendor access, mission briefings. Faction strongholds are safe zones.

04 · Weapons

Eastern Bloc and modern Western arsenals.

Weapon ClassExamplesStyle
Assault RiflesAK-74, AKMS, AS Val, M4, FALMid-range workhorses. Versatile combat at most ranges.
Sniper RiflesSVD Dragunov, VSS Vintorez, Mosin-NagantLong-range one-shot weapons. Slow fire rate; significant damage.
Submachine GunsAKS-74U, P90, MP5, BizonClose-range fire rate. Effective indoors and CQB.
ShotgunsTOZ-194, Saiga-12Close-range area weapons. Devastating against unarmored targets.
PistolsMakarov, Glock, Desert Eagle, TariqSidearms or quick-draw alternatives.
Special / ExperimentalInverter pistol (Inside Out adjustments)Unique weapons with special mechanics. Often event-exclusive.
Weapon attachmentsScopes, magazines, grips, suppressors, muzzle brakesModify stats: damage, recoil, range, sound profile.
Ammo typesStandard, AP, tracer, hollow-point variantsHigher-tier ammo penetrates armor. Match ammo to enemy gear.

05 · Game Modes

PvE Operations, PvP zones, Session Battles.

  • Open-world Zone (mixed PvE/PvP) Default mode. PvE zones (faction-controlled territories) and PvP zones (contested areas). Travel between as gameplay flows.
  • PvE Operations Cooperative missions with specific objectives. Multiple-player squads complete tasks; AI enemy encounters; story-driven progression.
  • PvP zones Open-world combat zones with full PvP. Loot drops on death (faction-rules dependent); high-stakes combat.
  • Session Battles Instanced PvP matches. Faction-based battles outside the open world; team-vs-team objective combat.
  • Personal shop Player-driven trading. Buy and sell items via personal shop interface. Economic depth across the player community.
  • Rubik (returned April 2026) Player survey-driven mechanic. Combination of two methods to accommodate different preferences. Specific PvP mode/event-style content.
  • Order from the Mainland (storyline) Recent storyline arc. Baron sells a large shipment of equipment from the Mainland; causes a stir in every corner of the Zone.

06 · Current Season Content

Assault on the Reichstag and related updates.

  • Assault on the Reichstag (May 6, 2026) WWII Soviet Reichstag-themed season event. Berlin crumbling under thunder; fearless soldiers charge into one of the fiercest historical battles.
  • Hideout style content New hideout aesthetic added with the Reichstag season. Cosmetic-only customization.
  • New artefacts Season-specific artefact additions. Specific properties and uses revealed at season launch.
  • Signals economy adjustment In-game economic system. Signals modifier balance changes; affects market and crafting prices.
  • Stashes and faction crates adjustments Inventory system updates. New stash organization; faction crate balance changes.
  • Act Ticket shop updates Cosmetic shop rotation. New items, removed items, season-limited offerings.
  • Account security update Anti-tampering and account-security improvements. Reduces fraudulent access to accounts.

07 · Progression & Season Pass

Battle Pass cycles and seasonal content.

  • Season Pass model Battle Pass-style seasonal progression. Free track grants basics; premium track adds exclusive cosmetics and items.
  • Second Season Pack (April 15 update) Recent introduction of additional Season Pack content. Layered passes for engaged players.
  • Personal shop integration Personal Shop layered into Season Pass. Some Season rewards include personal shop slots or coupons.
  • Faction-specific cosmetics Each faction has unique cosmetics in Season Passes. Display faction allegiance through outfit choices.
  • Weapon blueprints Weapon Blueprints (Inside Out update added 10 Inverter pistol blueprints). Cosmetic and stat-modifier blueprints.
  • Transmuter event mechanic Special event mechanic. Display removed for players with less than 1000 specific currency; targeted engagement.
  • Cross-platform progression PC and console versions share progression. Multi-platform play supported.

08 · Community & Player Surveys

EXBO actively engages with the community.

  • Player surveys influence design EXBO conducts regular player surveys. Rubik mechanic (April 2026 return) was driven by community survey results.
  • Survey participation rewards Over 40,000 players participated in the recent Rubik survey. Community engagement informs content cycles.
  • Faction-based community Discords Each faction has dedicated community Discord servers. Coordinate faction operations; share strategies.
  • Russian language community Active Russian-language community parallel to English. Some content originates in Russian first; English translations follow.
  • Modding scene Limited official modding support; community-level mod tools and addons available.
  • Community events Periodic community-run events with EXBO support. Faction tournaments, PvP competitions, in-game scavenger hunts.
  • In-game ranking Faction rank and player rank systems. Climb tiers for prestige; some rewards rank-gated.

09 · PvP vs PvE

Mix the two based on preference.

  • PvE focus (Operations) Cooperative content with AI enemies. No PvP risk; team-coordinated missions; rewards story progression.
  • PvP zones (open-world) Designated PvP zones in the open world. Enter for high-stakes combat; respect faction-rules on each zone.
  • Session Battles (instanced PvP) Organized PvP matches. Team-vs-team objective combat outside the open world.
  • Faction-aligned PvP Open-world PvP often aligns with faction allegiance. Hostile factions engage in territorial combat.
  • Proto-Discharge adjustments PvP balance system. Recent April 22 update adjusted Proto-Discharge mechanic; affects PvP damage calculations.
  • Loot drop rules per zone Some zones use loot-drop-on-death rules; others don’t. Check zone-specific rules before engaging.
  • Faction war storylines Long-term faction conflict drives narrative content. Bandits vs Duty, Freedom vs Duty, Mercenary contracts. Pick a side; commit to its missions.

10 · Audio & Settings

STALKER-inspired audio matters.

  • Headphones for combat audio Footsteps, anomaly sounds, distant mutant cries. Stereo headphones reveal direction; critical for survival.
  • Master volume around 50–60 percent STALCRAFT peaks loud during firefights. Lower master volume preserves headroom for ambient cues.
  • Field of view 90 Standard for FPS. Adjustable; higher values may distort weapon model accuracy.
  • Mouse sensitivity tuning Low-to-mid for tactical aim. Lower than competitive arena shooters.
  • Performance tuning STALCRAFT runs on optimized engine. Most modern PCs run at 144+ FPS at mid-high settings.
  • Voice chat for squads In-game voice and external Discord both work. Coordinate squad operations via voice; saves friendly-fire incidents.
  • Verify after every patch EXBO ships major patches every 2 weeks. Five minutes of menu review after each patch prevents one bad session.

11 · Pro Tips

Compound habits across the long STALCRAFT arc.

  • Start as a Stalker (neutral) New players should start as independent Stalkers. Learn factions through gameplay; commit to specific faction once preferences emerge.
  • Probe anomalies with bolts Bolts thrown into anomalies trigger them safely. Never walk blind into suspected anomaly zones.
  • Collect and trade artefacts Artefacts are the loot economy. Some sell for high prices; others are personally useful. Stockpile during early play.
  • Match weapons to enemy type Mutants have specific weaknesses. Bloodsuckers vulnerable to shotguns; Pseudogiants vulnerable to AP rounds. Match ammo to enemy.
  • Use the Personal Shop Personal shop lets you sell items to other players. Pricing strategy matters; check market rates before listing.
  • Coordinate faction operations Faction operations reward coordination. Voice chat squads outperform solo players significantly.
  • Take advantage of seasonal events Seasonal events bring unique cosmetics and rewards. Assault on the Reichstag and similar events drop limited-time items.