| B1F Parking Deck | Lower | Vehicle salvage: parts, lubricant, tire rims and cleaning spray. Dark, quiet, and a long climb from anything above. |
| 3F Hospital | Lower | A supply warehouse of medicine and dressings. The densest healing items in the lower band. |
| 5F Construction Zone | Lower | Lumber, scrap metal, nails, wire and metal pipe. The bulk crafting stock of the whole run. |
| 6F Office | Lower | Electronic components, wiring, drills and payment terminals. Cubicle mazes with poor sightlines. |
| 7F Botanical Garden | Lower | Plant matter and dried goods for recovery recipes. Long sightlines, very little hard cover. |
| 8F Hospital Reception | Upper | The upper mirror of 3F: medicine and medical supplies. First stop when the upper band opens. |
| 9F Broadcasting Station | Upper | Electronics and beauty goods. Small, dense, quick to strip if nobody contests it. |
| 11F Fitness Center | Upper | Gym equipment that tasks ask for in quantity. Bring grid space; objectives here are bulky. |
| 12F Casino | Upper | Gaming supplies, with the hotel lobby on 13F and the pub on 15F above it. Heavy traffic, contested early. |