| Classic | 0 | Given to you every round. The right-click burst is lethal inside five metres and wins more pistol-round duels than people expect. Never worth swapping out on a save round. |
| Ghost | 500 | 105 to the head. Quiet, accurate, and the pistol-round pick if you trust your aim more than your positioning. Leaves 300 credits for an ability, which is the point. |
| Sheriff | 800 | 159 to the head at close range, which kills through heavy shields. The recoil is punishing and the second shot is slow, so treat it as a one-tap tool for a held angle, not a duelling pistol. |
| Marshal | 950 | 101 to the body, so one hit removes an unshielded enemy. The eco answer to a long angle: you can hold the same sightline an Operator holds for a fifth of the credits. |
| Stinger | 1,100 | Right-click fires a four-round burst. Terrifying at ten metres, useless at thirty. A pistol-round upgrade for players who intend to close distance immediately. |
| Spectre | 1,600 | The default force-round gun and the most forgiving weapon in the game while moving. If your team is 2,000 credits short of rifles, five Spectres beats three rifles and two pistols. |
| Judge | 1,850 | Full-auto shotgun. It does not win rounds, it denies one entrance completely. Best on a defender holding a short corridor an attacker must physically walk through. |
| Guardian | 2,250 | 65 to the body, 195 to the head, semi-automatic. A rifle-budget option that rewards discipline and punishes panic. Genuinely strong on long-sightline maps where your first shot is the whole duel. |
| Outlaw | 2,400 | Two shots then a reload, 140 to the body and 238 to the head. The body shot does not finish a heavy-shielded enemy, so it is an aggressive picking tool rather than a safe one. |
| Vandal | 2,900 | 39 body, 160 head, no damage falloff at any distance. The gun that one-taps from anywhere on the map, which is the whole argument for it. |
| Phantom | 2,900 | 30 rounds, a faster rate of fire, a suppressor, and damage that drops with range. The better weapon in close quarters and through smoke, the worse one across Breeze. |
| Operator | 4,700 | 150 to the body kills a player with full heavy shields outright. It also costs more than one and a half rifles, so a missed shot is a round your team paid for twice. |